AdInf Dev Journals #4: Doomsday Everyday

AdInf Dev Journals #4: Doomsday Everyday

Games Mentioned

  • Doomsday Everyday

I’ve been busy with work/life but have been thinking about the upcoming project I plan on devoting a large portion of my time towards: Doomsday Everyday – a text-based game built using Twine 2 (recommended by a friend who is an Amazon Game Studios designer).

Here’s my initial outline of what I’m hoping to be the core of this game:


Genre: Apocalyptic text-based RPG

Premise: Simulate various apocalypse scenarios

Gameplay:

  • Create a detail-rich character:
    • Pick boosted attributes
    • Pick proficient skills
    • Pick character traits
    • Pick character items
    • Pick character backstory
  • Face different challenges and reap many rewards
    • Combat, looting, barter, allegiances, decisions
    • Encounters where your character is at a genuine advantage or disadvantage
    • Multiple avenues of success ranging from absolute win paths to RNG-based lucky paths.
    • To start with: 9 chapter segments – death possible at anytime. Dialog with characters that enablers large amounts of player choice.

Scenarios:

  • Follow schema of {Adjective-class} {Event-class}
    • First scenario will be Zombie Flood, with the zombie part adding additional survival elements and the Flood event prompting immediate immersion into how this game works.
    • Adjective-class ideas
      • Zombie
      • Nuclear
      • Fake
      • Future
      • Spooky
    • Event-class ideas
      • Flood
      • Civil War
      • Eruption
      • Invasion
      • Aliens

Initial prototype goals:

Key: Completed In-progress/Pending

  • This journal entry
  • Implementing:
    • Create chapter 1 in Twine
    • Consider macro-plan for project
    • Figure out how stats will work
    • Create a good home screen for the game
  • Later:
    • A lot!

https://www.online-python.com/RgZYn14Lvh

That’s all for now, will work on drafting plans and initializing design primarily. Also hoping to find time to optimize RPS visually

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