AdInf Dev Journals #5: DDED Development + Updates

AdInf Dev Journals #5: DDED Development + Updates

Games Mentioned

  • Doomsday Everyday

In my last post, I detailed my plans for a text-based post-apocalyptic RPG. For about a month I developed the game intensely, creating a backend of game mechanics, menus, and content using Twine’s strength of hyperlink-focused syntax. After being pre-occupied with a long month at my day job, I’m returning to the project and hoping to get the build to the point of being a fully playable demo 🙂

Play the pre-alpha here (play til the area with the Set Module option to access a work-in-progress demo stage)


Initial prototype goals:

Key: Completed In-progress/Pending

  • Pre-alpha posted on my other site https://www.whataremyodds.app/dded-pre-alpha
  • Barebones character creation including:
    • Classes, skills, and held items
  • Established integral menu settings
    • Boot-up screen, main menu, HUD with journal and other player progress resources, dialogue foundations
  • Created 40 pages containing content to be displayed using a module format (ex. displaying the HUD ‘page’ on non-dialogue passages)
  • Began optimizations for mobile/desktop adjustments for user experience.
  • Implementing:
    • Creating chapter 1 in Twine for demo
    • Consider further macro-plan for project
    • Figure out how stat calculations will work
    • Create a good home screen for the game and play around with .css options
  • Later:
    • A lot more!

Check out the DDED source code on my github! 

Aside from DDED, I am currently learning more about C# .NET Core for my SWE role :D

That’s all! Will work on getting back into the flow of the project and working off the foundation I have built.

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